About

TorForge started as a group chat where a few friends kept dumping screenshots and complaining about grindy progression systems. At some point it felt silly not to turn that into something people could actually read, so here we are.

We're a small independent team. Nobody pays us to like a game, and we don't run a studio or a publisher behind the curtain. If a title bores us by hour three, we say so.,The way we pick games is simple: someone on the team gets curious, downloads it, and if it holds up for a weekend we start taking it seriously. We care about story pacing, how the progression feels, and whether the controls fight you on a touchscreen.,We lean toward RPGs and adventures because that's what we love, but we'll cover a strategy game or an arcade racer whenever something clicks. The goal is to help you decide before you waste storage space and an evening.,Everything you read here comes from actual playtime. Screenshots are ours, opinions are ours, and the occasional strong word is ours too.

Lukas Berger — Lukas has been reviewing mobile and handheld games for over a decade and still gets genuinely annoyed by bad inventory menus. He leads the editorial side and plays far too late into the night.